![after the end ck2 mod after the end ck2 mod](https://static.tvtropes.org/pmwiki/pub/images/after_the_end.jpg)
So, the first steps are to decide where/who you want me to play as. But it's all there now, and updated for Horse Lords.
#After the end ck2 mod mod#
I've been aware of the mod for maybe like a year now, (I don't think it existed for much longer before that) and I've actually thought about doing a LP here before, but it's only relatively recently that they finished the entire map. Really, I enjoy everything about having the CK2 experience transplanted to this continent. There's a lot of interesting stuff going on in this mod, and seriously I can't overstate how fun it is, at least for me, to conquer and scheme my was across places I actually live or have been. fair enough?), the mod also adds a whole lot of new events, traits, and a number of new, post-apocalyptic-themed religions with interesting new mechanics. Only the southern parts of Canada are included, which. But in addition to the full map of Mexico, the Caribbean, the United States and Canada (Well, almost a full map. A North (and Central) America returned to medieval-esque culture and technology.īasically the whole setup is a pretext for giving North (and Central) American CK2 fans the chance to play games set where they live, and if that's all the mod had going for it, I for one would still enjoy it quite a bit. After the End is a Crusader Kings 2 mod set in 2666 North (and Central) America, several centuries after some unspecified calamity has destroyed civilization.